de Blob 2 (2011, PS3) – 8/10 action platform painting game review

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Cast / crew
Dedicated To and Environment Artist: Russell Hughes
Game Director: Nick Hagger
Art Director: Terry Lane
Lead Artist: Lewis Mitchell
Lead Animator: Shannon Caldwell
Lead Audio: John Guscott
Lead Designer: Mark Morrison
Lead Designer: Christian Canton
Lead Level Designer: Andrew Trevillian
Level Designer 2D: Bryan Duffy
Lead Programmer: Dan Khoan Chau
Audio Programmer: Lindsay Loughlin
Graphics Programmer: Jarrod Smith
Graphics Programmer: Florian Strauss
Technical Director: Graeme Webb
Project Manager: Chris Slater
Music Composer and Producer: John Guscott
Voice Casting and Direction: Douglas Carrigan
Dee Bradley Baker: Blob, Prof, Bif, Inky Scientist, Shepherds, Raydians
Candi Milo: Pinky, Spiky, Graydians

de Blob 2 (2011)

Unsurprisingly, Prisma City’s general election is going very well for Papa Blanc, as he has rigged the voting booths with mechanical arms that always vote for him. Once he has swept to power, he is revealed to be Comrade Black who proceeds to drain the city of colour once more. Only Blob and the Colour Underground can restore things but are they playing into Black’s hands?


Gentle, tinkly gameplay, beautiful visuals (the reds, greens and blues are particularly gorgeous and there is some excellent non-player animation) and high quality sound make de Blob 2 a good all-ages platformer well worth playing, but awkward jumping from uneven terrain, unintelligent targeting and some infuriating checkpointing mean it is oddly wearisome. John Guscott and Lindsay Loughlin’s dynamic music is wonderful and the large levels feel full of life and happiness when you’ve restored colour to them and how lovely is that?

Classified 7+ by PEGI. The game is only suitable for persons who have reached the age of 7 or over.
Classified Violence by PEGI. Game contains depictions of violence.


Driveclub™ (2014, PS4 exclusive) – 8/10 racing game review

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Cast / crew
Game Director: Paul Rustchynsky

Driveclub™ (2014)


Serious launch errors and delayed features (replays, photo-mode and weather) have undermined Driveclub and shapeless mobile game presentation will continue to undermine it but the thrilling experience of driving on spectacular, fun, original tracks make this a racing game to relish. A racing game isn’t likely to differentiate itself through a real world car list (GT6‘s Vision Gran Turismo and Red Bull X programme excepted) but through the track list. Driveclub‘s beautiful tracks are expertly designed so that they can be bounced around but accuracy will always give you lap time and sweet satisfaction. Driving them in a different class of car is like driving a new track; you discover new yumps and curves just because you’re travelling in a much faster car. It is entirely wonderful and helped by a choice of superb exterior and interior driving views. Even without the Challenge system and consistently working leaderboards (most of my times do not upload even though I’m connected to Driveclub‘s servers and earning Club points), Driveclub‘s outstanding racing and driving experience is enough to recommend it.

Classified 3+ by PEGI. The game is only suitable for persons who have reached the age of 3 or over.


PS3 vs PS4 vs Xbox 360 vs Xbox One Head-to-Head Face Off: Alien: Isolation and Sleeping Dogs: Definitive Edition

Every so often, Eurogamer run a series of technical comparison reviews for games released on both PlayStation 4 and Xbox One.

This is the latest update to the full list and you can hover over the web site icon for a very quick summary.

  • PS4 logo 75x16  Alien: Isolation
  • PS4 is better than Xbox One  Sleeping Dogs: Definitive Edition

Seventh Generation

Every so often, Eurogamer run a series of technical comparison reviews for games released on both Xbox 360 and PlayStation 3.

This is the latest update to the full list and you can hover over the publications icons for a very quick summary.

  • 360 better Alien: Isolation

Majin and the Forsaken Kingdom (2010, PS3) – 8/10 fantasy action game review

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Cast / crew
Director: Yoshiki Okamoto

Majin and the Forsaken Kingdom (2010)

At the urging of the forest animals, a thief makes his way into the castle in Q’umarkaj with the aim of finding out what’s causing the darkness that is devastating their habitat. Inside he finds a giant creature imprisoned and weakened and it’s clear that, whatever the darkness is, this Majin is the key to clearing it. However, the Majin, Teotl, cannot do it alone: he’ll need a friend.


Just let the title screen sit and play the attract sequence. That trailer and, especially, the main musical theme is entirely wonderful: uplifting, heroic and full of promise, inspiration and hope. It sets up the mood of the game perfectly which is warm and charming as you befriend a giant, somewhat clumsy, creature named Teotl with whom you will thoroughly enjoy this adventure. One of the main ways this is achieved is because each of you can only be healed by the other. A lovely moment that is replayed delightfully is when you pick fruit to boost and restore Teotl’s power, you can hear Teotl excitingly burble in salivating anticipation. Developer Game Republic and publisher Namco Bandai must have been tremendously disappointed with sales, not just because they were about half what was expected but because this is a good, fun, original, accessible and unusual game. Everyone did a good job and still too few bought it.

This game contains extreme fantasy violence

Classified 12+ by PEGI. The game is only suitable for persons who have reached the age of 12 or over.