Forza Motorsport 2 (2007, Racing Game, 360) – 9/10 review

Senior Manager: Alan Hartman
Project Lead: Garrett Young
Lead Designer: Dan Greenawalt

Forza Motorsport 2 (2007)

Race online (requires Xbox Live Gold) or offline in any of over 300 cars on over 45 track variations in 12 locations. Customise your car with parts and paint jobs and race them and / or sell them in the Auction House (requires Xbox Live Gold).


With a driving experience that is, astonishingly, leagues ahead of the first Forza Motorsport (thanks to silky smooth graphics though they still haven’t delivered traction control, anti-lock brakes or, occasionally, low-speed rear-wheel drive that works) coupled with a huge amount of cars, superb online features and, Forza’s ace-in-the-hole, all-round car customisation mean that Forza Motorsport 2 really has set a decent target for Gran Turismo 5 next year. However, despite the wonderful tinkering, RPG and customisation aspects, the sum of its parts is somehow less than before with the team’s nagging lack of game ambition (car content is not gameplay) and the lack of actual racing (thanks to now-pansy and ill-disguised still-cheating AI) proving to be potentially significant weaknesses. Deduct a point if and for when you race with ABS, TCS, STM and Easy or Medium AI. Really. Deduct another point if you never paint your car or use the Auction House.

Available on Xbox 360. Available on Limited Edition Xbox 360.


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