Doctor Slimm attempts to diagnose small tweaks that would have improved the playing experience, sometimes imperceptibly. They are presented in no particular order. This is not a sequel wish list or a bug list but tweaks to what is already there.
|Call of Duty 4: Modern Warfare (2007)
Single player: tackle terrorism in a contemporary battlefield as the world’s armed forces unite to remove a common enemy in a politically unstable country.
Multiplayer: employ all your guile, skill and persistence and work your way up from a lowly private with stock weapons by partaking in various wargames against other people from around the world.
As good as first person shooters get whose only minor fault is that it sometimes feels like the action happens with or without you. This is utterly spectacular, beautifully paced, gorgeous to look at and listen to and, critically, features pitch-perfect controls and instant all-enveloping atmosphere. And who knew that being able to shoot through certain materials would be so rewarding? Even when the game is over, the goodness doesn’t end with a wry rap stressing the fact that Call of Duty 3 isn’t an Infinity Ward game, a bonus level set on an airplane (“Don’t call me Shirley.”) and a never-ending and worthwhile multiplayer component.
This videogame contains a single sexual swear word, mild swear words and extended graphic war violence.
Classified 15 by BBFC. Suitable only for persons of 15 years and over.
User-defined controls. In common with many console shooters, you cannot define your own controls in Call of Duty 4. You can choose one of the predefined control layouts which, impressively, include a few left-handed sets. However, the specific control I really wanted to change was Sprint which is assigned to L3 on all control schemes. I find it very difficult to sprint effectively in the game. Given the choice I would assign Sprint to Circle and Change Stance to L3. But I’m not given the choice.
Doctor Slimm found nothing else worth tweaking with the game. It’s that good.