Assassin’s Creed (2007)
1191: Altair, an assassin, is about to have his life replayed to discover the location of a, presumably, powerful ancient artefact. During this period of his life, his eyes will be opened to the true nature of human existence and will involve the death of nine powerful men at his hand.
Combining remarkable, always convincing, near-perfect animation set inside endlessly impressive and endlessly traversable environments with gaming’s best ever sword fighting gameplay and even actual character development (something which the celebrated Mass Effect notably didn’t offer), Assassin’s Creed manages to miss out on being great because it’s never all that much fun. It also leaves a poor last impression by ending with a series of miserable fighting experiences not because it’s hard (though it is) but because the opponents have gained new abilities such as being invulnerable when on the floor and the environment chosen keeps confusing the camera. In fact, it feels like the game designers got kinda tired at the end because they don’t even provide a score for most of the end credits despite there being plenty of composed material available.
This videogame contains a sexual swear word, mild swear words and extended extreme, brutal and gory sword and hand-to-hand violence, some extremely unpleasant and gory scenes.
Classified 15 by BBFC. Suitable only for persons of 15 years and over.