I just love the photo-taking options in console games. It was probably kicked off in style by Gran Turismo 4 which was brilliant because it generated a higher resolution image that the game ran at (the game ran at 640×480 on NTSC and slightly higher vertically on PAL but the photo renders were 1280×1024 or 1024×1280).
The nice thing about photo modes in console games is that they are much more than a simple screen capture. They allow you to position the camera and adjust various photographic properties. Xbox 360 launch title PGR Project Gotham Racing 3 has a nice photo mode and was probably the best-looking of the first wave of titles. It also renders photos at a slightly higher resolution than the game runs and produces 1280×720 pictures which can be uploaded and accessed over the Internet.
I used it to produce this 1920×1080 HD wallpaper of a Jaguar XJ220:
Very nice, but then it then struck me that, because one of the photographic options is exposure, it would be possible to generate photographs that could be combined to make a HDR photo. An HDR photo is made by digitally combining several different exposures of the same shot.
These are the differently exposed originals of a McLaren F1 jumping next to The Triangle Building in Tokyo:
These were combined to produce the follow 1280×720 HDR photo which was then enlarged and tweaked to produce a 1920×1080 HD HDR widescreen wallpaper.