Phantasy Star Universe (2005, Game, 360) – 7/10

Executive Producer: Yuji Naka
Producer: Takao Miyoshi
Director: Satoshi Sakai

Phantasy Star Universe (2005)

The Gurhal system has been at peace for a hundred years but the mysterious appearance of rabid monsters – called the SEED – puts pressure on the fragile alliances between humans, beasts, newmans and casts.


This is arguably Sega’s best game since the Dreamcast era. The production design isn’t a patch on Phantasy Star Online and the PS2 engine renders the flat designs rather underwhelmingly on Xbox 360 (especially when the frame-rate collapses). However, there is a lot of charm inherit to the series and that, unlike a lot of contemporary Sega games, hasn’t been lost. The characters are fun (the lead guy and gal look good too) and the story is good enough. Gameplay sees significant improvements to combat with more weapon types (the knuckles were my mainstay) and a simple but rewarding combo system. The gameplay animations of every character, friend or foe, is also excellent. The final boss battle offers one of the more impressive boss attacks of any game I’ve ever played: he throws a comet at you. It hurts but it’s cool.

This game contains mild swear words and extended melee, gun, blade and fantasy violence, unpleasant scenes.

Classified 12+ by PEGI. The game is only suitable for persons who have reached the age of 12 or over.
Classified Violence by PEGI. Game contains depictions of violence.

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