Metal Gear Solid 3: Snake Eater (2004)
Back during the Cold War, FOX operative, codenamed Naked Snake, to rescue a weapons designer but the experimental weapon he is responsible for, a mobile nuclear launch tank, is too valuable for the opposition to lose him without a fight. Or several fights.
There’s great gaming in here and wonderful cut-scenes (though the interrogation is overly violent) and brilliantly bonkers characters. There are superlative animation and graphics and superb sound and voice work. But it’s nearly all for nothing: the game is broken due to the combination of the controls and camera. While everything appears to be the same as Metal Gear Solid 2, without the spatial awareness supplied by the radar, the camera feels too close and the enemies too prescient. Therefore, you’re always getting shot at by enemies off-screen you had no way of knowing were there. This creates marvelous tension but in boss battles, especially, the game is rendered near-impossible. After struggling through the first two, I got stuck at The Fear whose pièce de résistance is shooting through trees when the game feels like it. It doesn’t help that he’s invisible and is always moving faster than you can aim. I restarted on the easiest difficulty level and replayed to completion (a very good sign), but the crushing disappointment of the first attempt and the camera and control issues remain.
This game contains mild bad language and graphic knife violence, graphic gun violence, extreme melee violence, gory and unpleasant scenes, inferred extreme melee violence and ‘fan service,’ sensuality.
Classified 15 by BBFC. Suitable only for persons of 15 years and over.