| Racedriver: Grid (2008)
Grid is an apparently dumbed-down racing game but it boasts significant challenge without, rather cleverly, ever letting the player get stuck. The dumbing-down comes in the handling. There is absolutely no communication with any of the cars and no feeling of tyres gripping tarmac making the, er, distinctive handling difficult to fathom and master. No recognisable sense of momentum, slipstream or downforce and little sense of tyre grip. Add to this, AI opponents made of some sort of concrete rubber (touching them even lightly invariably sees you pinging off, usually into a wall) that cannot be PIT-ed while you regularly are, a broken 24-hour race (you are, staggeringly, never allowed to finish the race and cars have no lights on the external views) and replay music which could qualify as torture, a pointless team-mate, the inexplicably universal next-gen fake tan, and Grid starts to pile up irritations for the racing game fan. Talking of piling up, however, brings us to Grid’s party piece and saving grace: jostling into cars and scenery always results in always impressive and fun damage. The potential annoyance of this is mitigated by a brilliant rewind feature and when you learn a bit of humility and start using it, the game is mostly good fun.
Classified 7+ by PEGI. The game is only suitable for persons who have reached the age of 7 or over.