Far Cry Instincts: Predator (2006, Game) – 4/10

Senior Producer: Bertrand Hélias
Associate Producer: Antoine Guignard
Creative Director: Jean-François Dugas
Lead Programmer: Patrice Zink
Artistic Director: Jonathan Jacques-Belletête
Lead Graphic Design: Jonathan Jacques-Belletête
Game Designer: Philippe Baude
Lead Level Design: Philippe Baude

Far Cry Far Cry: Instincts: Predator (2006)

Jack Carver is a little less than pleased when his recently acquired boat is turned into a recently acquired wreck by some very well equipped pirates of some kind. After escaping with his life, he is almost immediately contacted by a man called Doyle who gives him instructions of how to get off the island alive. Alive, certainly, but not necessarily human…


Boy, this isn’t much fun. Part of the problem comes from a bad-tempered, foul-mouthed unskippable cinematic to open the (Instincts) game and set the tone but the main reason for the lack of fun is enemies who can see you through anything from a hundred yards away. Then shoot you in the eye. And that’s on Rookie, the easiest setting. It’s a bit of a shame because this is a package that has real breadth as it includes two single-player campaigns (the Evolution campaign is significantly better though shorter than the initial Instincts campaign), a generously apportioned multiplayer component and even a fully-featured map editor. But it’s just not much fun.

This Far Cry game contains sexual swear words and extended gun violence, knife violence, tree violence, extremely gory and extreme melee violence, gory and unpleasant scenes.

Classified 15 by BBFC. Suitable only for persons of 15 years and over.

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