LEGO Indiana Jones: The Original Adventures (2008, Game, 360) – 6/10 review

Cast / crew
Director: Jon Burton
Head of Production: Paul Flanagan
Producer: Steve Wakeman
Head Of Art: James Cunliffe
Head of Animation: Jeremy Pardon
Head Of Programming LEGO: John Hodskinson
Vice President Technology: Dave Dootson
Lead Programmer Game: Glyn Scragg

LEGO Indiana Jones: The Original Adventures (2008)

Tackle the original trilogy adventures of Indiana Jones and The Raiders of the Lost Ark, The Temple of Doom, and The Last Crusade with your favourite mis-matched buddies at your side.


Developer Travellers Tales combines superficially cute visual design and plenty of good game design with eye-bulging annoyances such as still being unable to determine where items are on screen in 3D space (leading to not picking up items and endlessly missing ropes and jumps) and baddies that still kill you with unrelenting Ninja Gaiden II briskness. Then there is the one that always puts your AI friend directly in between you and the nearest enemy meaning you cannot shoot the enemy with first having to kill your buddy. It also suffers, like LEGO Star Wars did with the Force characters, from the main character not being able to do what he should. Indy should be equipped with a gun and the academic ability to decipher hieroglyphics like he can in the movies. However, even more importantly and simply put, Indiana Jones does not fit in with the LEGO feeling and so the well-thought-out game design cannot achieve full potential.

This game contains comic violence and unpleasant scenes and mild sensuality.

Classified U by BBFC. Universal: Suitable for All.


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