BlackSite (2007, Game, 360) – 6/10 review

Executive Producer: Jim Molitor
Chief Creative Director: Harvey Smith
Art Director: Pete Franco
Audio Director: Clark Crawford
Design Director: Jim Stiefelmaier
Technical Director: Steve Broumley

BlackSite (2007)

Three years after a disastrous incursion to a facility in Iraq, Captain Pierce catches up with his past when he is assigned to help put down an outbreak of some kind in a military base in Nevada.


There was certainly an effort here to make a great game that also says something (about the military, prejudice and other things) but the contemporary commentary feel rather bolted on, like zits on the face of the game. Technically, the game is generally fine but does suffer from more bugs the further on you get. Graphics have that slightly unsatisfactory Unreal Engine 3 look that almost all third-party games seem to have (and a lot of the characters have a light bleed halo around their extremities) while the sound effects lack any punch and have little, well, effect. However, the game controls well, the team command is a welcome touch, the story is good enough, the enemies are pretty cool to look at, the bosses are fine (the huge tentacle monster on the bridge is spectacular though the final boss is bullet-sponge poor), cover destruction works well and the levels are clearly designed so that you don’t get lost. However, it’s never quite as good as it nearly is; there is just that last little bit of atmosphere missing that would take BlackSite from solid to really good.

This game contains mild swear words and gun violence, melee violence.

Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..

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