Alone in the Dark (2008, Game, 360) – 4/10 review

Director: David Nadal
Lead Game Designer: Hervé Sliwa

Alone in the Dark (2008)

A man comes to in an apartment building in New York City but has not idea who he is and why the building appears to be eating people and crumbling to pieces around him.


How come no-one at any point during development pointed out that the game (on 360) was virtually uncontrollable and wilfully ignores what the user does? It’s a gigantic shame as the game, with normal human controls, would be nearly very good. As it is, this is something of a glorious failure that fits in perfectly with Atari’s company policy of releasing broken games. Just to make sure there is absolutely no good will toward the legion of should-be-great moments, brilliant puzzling and super ideas, Eden Games inserted a soul-sucking sequence of horribly elongated gameplay (burning roots) which goes against the pace of the rest of the game. The finalé is largely cool, though, involving terrific simple-but-satisfying light puzzles, a satisfying baddie despatch but then, again, undermines itself with a where-do-I-go driving sequence and a world-ending decision to make without any information to base that decision upon. As it turns out, SPOILER out your decision is meaningless. Great.

This game contains frequent sexual swear words and strong melee violence, strong blade violence, strong gun violence, graphic fire violence, strong horror violence, gory and unpleasant scenes, single instance of extreme and extremely graphic gun violence in cut-scene and sensuality.

Classified 15 by BBFC. Suitable only for persons of 15 years and over.


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