Hellboy: The Science of Evil (2008, Third-Person Action Game, 360) – 6/10 review

Ron Perlman: Hellboy
Jürgen Prochnow: Von Klempt
Lead Game Designer: Chris Palu

Hellboy: Science of Evil, The (2008)

Hellboy continues the fine tradition of punching evil Nazi’s until they stop trying to use the power of the occult for their own nefarious nastiness.


Though not a direct movie tie-in (it was released in the same year as Hellboy II: The Golden Army), this feels like one but, by and large, a good one. Though the boss battles are disagreeably protracted, the levels don’t flow as part of a worthless story badly told, animation takes precedence over slightly odd control (shoot is on the left trigger and your Y charge attack is frequently ignored), and poor collision detection means you can’t grab enemies or items unless you are exactly on the same level and where the game wants you to be, this game features good-looking enemies and environments, good length, decent voice work, good game animations and it’s all rather sensibly presented. Somewhat remarkably, however, Konami never released the whole game with two chapters and 160 gamerpoints missing from the retail disc and never made available as DLC. This is a shame as it’s clear that developer Krome Studios have put some love into this.

This game contains mild bad language and extended extreme stylised fantasy violence.

Classified 12 by BBFC. Suitable only for persons of 12 years and over.

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