Race Pro (2009, Racing Game, 360) – 8/10 review

Creative Director: Diego Sartori
Game Designer: Diego Sartori
Technical Director: Ola Olsson
Lead Programmer: Michael Andersson

Race Pro (2009)


I hate AI that isn’t affected by grass and gravel and kerbs and camber and G-forces and momentum and variable grip and their line through corners and your car being in their way and you driving into the side of them at 100mph and, like most racing games, Race Pro is guilty of this. So why the high score? Communication. Race Pro communicates the relationship of the driver to the car and car to the track more successfully than just about any other console game. This means that every single time you crash, understeer, oversteer, slide or nail a corner oh-so-sweetly, you know exactly why. Every time. Forza Motorsport 2 and Gran Turismo 5 Prologue are more forgiving and far more polished and Ferrari Challenge: Trofeo Pirelli has more heart, but this is probably the best driving experience available on 360 or PS3 at this time.

Classified 3+ by PEGI. The game is only suitable for persons who have reached the age of 3 or over.

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