Jumper: Griffin’s Story (2008, Third-Person Action Movie Game, 360) – 2/10 review

Jamie Bell: Voice of Griffin

Jumper Jumper: Griffin’s Story (2008)

Griffin is a Jumper – capable to instantly teleporting himself to any other location he can think of – but his bid for vengeance for the death of his parents means he has to go up against the only people who have the technology to stop him: the Paladins.


Joyless, ugly and staggeringly short (one of the Achievements Is complete the game in less than forty-five minutes!) movie spin-off. Part of the reason is that the game consistently ignores your input making it unnecessarily difficult to, for example, run or roll away from enemies. Or hit them. Or turn around. Potential for some nice platform-hopping puzzles is never realised either despite the gameplay mechanics being present. It’s odd as the game designers have clearly thought about the concept of the spatial warrior and come up with an agreeably imaginative control scheme. They’ve also accurately translated Jamie Bell’s ‘two-broken-legs’ style of running. Critically, though, they never get around the fact that our ‘hero’ never needs to fight a single soul: his ability means he can escape any fight when not tethered and can defeat any foe by dropping them in a volcano.

This Jumper game contains extended strong violence, some very unpleasant scenes.

Classified 12+ by PEGI. The game is only suitable for persons who have reached the age of 12 or over.

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