Lara Croft Tomb Raider: Anniversary (2007)
Lara Croft is on the trail of a Scion – a quest that cost her father his life – but quickly discovers that there are significant forces working against her both past and present.
As someone who never played the original Tomb Raider, I very much welcome this kind of project which sees an older game updated technologically but kept intact thematically and stylistically. What most surprised me is that this is essentially a non-violent game (the player kills one person but it’s horribly out-of-character and highly unnecessary for Lara; deliberately so, as it raises the question: can’t games be about more than killing dudes?). The joy comes from linear and straight-forward but satisfying traversal and logic puzzles. Every large room you enter is a moment of joy as you start scanning to find your exit and plan your route out. As a bonus, all the bosses are better and more interesting than shoot-’til-you-drop and all require a little strategy and guile to defeat (or, at least, to defeat quickly). Time trials mode from Legend makes a welcome return and, frankly, all games like this should have such a mode. Ultimately, and unusually, this game feels like a gift from the Eidos, Core and Crystal Dynamics and it’s a really nice feeling.
This game contains , Wildlife self-defense gun violence, at-odds-with-the-game’s-tone gun violence and extreme knife violence
Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..