Fuel (2009, Open-World Racing Game, 360) – 7/10 review

AmazonBuy Fuel at Amazon

Cast / crew
Studio Director: Sebastian Wloch
Studio Director: David Dedeine
Executive Producer: Brice Davin
Designer Vehicles: Fabrice Chaland
Designer Vehicles: Brice Davin
Game Designer: David Dedeine
Game Designer: Pascal ‘Pako’ Saingre
Game Designer: Sylvain Billaud
Game Designer: Frederic Oughdentz

Fuel (2009)


Dropping you in to events like Stunt Car Racer gets this open-world racer off to a great start but Asobo Studios immediately start running over their own toes. They seem to have overlooked principle benefits of open-world games: no menus and no loading. Fuel‘s events are accessed using a menu and it spends a huge amount of time “generating” which detracts greatly from what should be allowed to be it’s staggeringly impressive open-world environment. The endless roads are a definite plus point with all 262 events boasting unique lengths and layouts and, surprisingly, the tracks are almost all interesting and spectacular and fun; especially the ones with tornadoes. No matter where you drive, you’ll almost certainly have never driven there before. The best thing about Fuel though, probably, is vehicle visual design. They are chunky and charismatic and cool and you are happy to unlock them. Even though Fuel doesn’t make the most of it’s technology, there’s enough game for anyone and a more imaginative sequel could be genuinely special.

Classified 7+ by PEGI. The game is only suitable for persons who have reached the age of 7 or over.
Classified Violence by PEGI. Game contains depictions of violence.

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