TMNT (2007, Third-Person Action Movie Game) – 4/10 review

Producer: Benoit Galarneau
Associate Producer: Dominic Laroche
Lead Programmer: Julien Bouvrais
Lead Artist: Frédéric Ressaire
Level Designer: Yannick Blanchot
Sound: Nicholas Duveau

TMNT TMNT (2007)

The turtles tell Splinter about the time when they had to rediscover how important family and trusting in your brothers really is.


This isn’t a game that gets tired fast, it gets tired instantly. Each of the levels is needlessly long and drawn out with interminable and interchangeable platforming sections punctuated only by quickly wearisome wise-cracks, the surprisingly bizarre notion of having your progress narrated (each level is you relating a past event to someone else) and a bit of button-mashing baddie-bashing. Technically, it’s rather deficient with a variable frame-rate (despite the simplistic geometry) and a poor battle camera (that usually keeps a pile of enemies off-screen). There are worthwhile lessons (the family that kills together, stays together; er, or something like that) and it’s a good game for quick, big gamerscore but it doesn’t have any of the fun and love that the movie had.

This TMNT game contains violence.

Classified 12+ by PEGI. The game is only suitable for persons who have reached the age of 12 or over.
Classified Violence by PEGI. Game contains depictions of violence.

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