Crash: Mind Over Mutant (2008, Platform Action, 360) – 3/10 game review

Cast / crew
Art Director: Yousuf Mapara
Technical Director: Ryan Ridout
Lead Game Designer: Joe McGinn
Technical Project Manager: Katrina Archer
Game Project Manager: Angie Schick
Lead Programmer: Ian Gipson

Crash: Mind Over Mutant (2008)

3/10

This is an endlessly irritating game which thinks that having a bouncy ditty playing in the background means fun. The game has been redesigned to be more of an open-world environment but it takes forever to get anywhere (you will lose the will the live first) and there is no clue as to how to get to places you want to reach (for completing achievements in the end-game). Each area of the game is unlocked by playing individual missions but these are way too long with a surprisingly large number of loading screens breaking them into several parts making them feel even longer. It’s also bizarre that there’s no auto-save (even though there was on Crash of the Titans). There is some decently challenging though, sadly (thanks to the controls and camera), irritating platforming in here and the enemy creature design, but not the charmless Crash himself, is fun.

This game contains innuendo and fantasy violence.

Classified 7+ by PEGI. The game is only suitable for persons who have reached the age of 7 or over.

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