Medal of Honor: Airborne (2007, WWII First-Person Shooter, 360) – 8/10 game review

Cast / crew
Creative Director: Jon Paquette
Producer: Christopher A. Busse
Producer: Tom Hess
Producer: Matt Marsala
Producer: Neville Spiteri
Producer: T.J. Stamm
Lead Designer: Rex Dickson

Medal of Honor: Airborne (2007)

World War II: Private Boyd Travers is a member of the US Army’s first airborne division and is about to see his first paratrooper action as part of Operation Husky.


This is nearly a very great game but the critical suspension of disbelief isn’t sustained thanks to poor enemy design and inadequate ammunition impact. It doesn’t matter how much body armour you’re wearing (in the case of this game, though, it’s none), being shot hurts and affects your ability to perform. Always. Even just being shot at affects your performance. Not if you’re a German soldier wearing black cloth and a gas mask, apparently. However, the levels available here are works of genius. They all look good with the Operation Varsity and Der Flakturm levels being unusual and spectacular. They are constructed in such a way that, generally, the entire level is accessible both as a start point and a waypoint. They feel like the best large multi-path, multi-level, multiplayer maps but work exceptionally well in every way as single-player areas. It makes Airborne unexpectedly unique amongst shooters and should be played by all genre fans.

This game contains war violence, unpleasant scenes.


Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..
Classified Violence by PEGI. Game contains depictions of violence.


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