Sniper: Art of Victory (2008, WWII Sniper Shooter) – 5/10 game review

Cast / crew

Sniper: Art of Victory (2008)

Your sniper could make the difference between defeat and victory in a number of World War II scenarios. Hold your breath, take aim, fire… and pray nobody sees you.


This is a fine idea for a budget shooter providing a unusual, tightly focused experience that, due to it’s low price, doesn’t feel the need to stretch out or tinker with it’s single gameplay mechanic. The atmosphere is surprisingly good with a nice tension coming from the knowledge that if anyone sees you, it’s usually game over. The music is good and they avoid the temptation to make the music reflect the number of baddies. Levels are well-enough designed though more choice over routes would have been appreciated (you only really get that in the last level) and it’s a shame about the execution in a couple of critical areas. Principally, lining up your shot doesn’t necessarily end with the result of a perforated baddie because you can’t shoot through some transparent objects or some blades of grass and you can’t shoot some enemies that haven’t ‘woken up.’

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