MotoGP 09/10 (2010, PS3) – 8/10 motorcycle racing game review

Cast / crew
Design Director: Luke Smith
Art Director: Gylan Hunter
Senior Producer: Greg Bryant
Lead Software Engineer: Ian Sweeny
Lead Artist: Harvey Parker
Lead Designer: Tom Goodchild

MotoGP 09/10 (2010)

125cc, 250cc and MotoGP motorcycle racing based on the 2009 and 2010 seasons of MotoGP.


Successfully allowing the player to get into a flowing riding rhythm with a more accessible learning curve than is usual for motorcycle games, MotoGP 09/10 backs up the core fun racing experience (featuring AI that likes to throw overtaking attempts at you) with a good career mode that sees you juggling engineering research and sponsorship hunting in order to rise to the top as quickly as possible and make the most of your earning potential. Inexplicably, there is no on-screen reward for winning a race: no podium, no jingle, not even a win screen. There is also the barest of win screens for winning an entire championship. Nevertheless, the challenge of playing the game at a difficulty (Severe for me) that requires you to complete the research tasks to make your bike more competitive and move up the field during the season is most fulfilling.

Classified 3+ by PEGI. The game is only suitable for persons who have reached the age of 3 or over.

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