Red Faction: Guerrilla (2009, Games for Windows Live) – 7/10 third-person science fiction demolition shooter game review

Cast / crew
Project Design Director: James Hague
Project Design Architect: Luke Schneider
Writer: Drew Holmes
Producer: Rick White
Project Technical Director: Chris Neihengen
Project Technical Director: Jeff Massung
Project System Architect: Dave Baranec
Troy Baker: Alec Mason
Kari Wahlgren: Samanya

Red Faction: Guerrilla (2009)

After his dog is killed by Mars police, Alec Mason joins revolutionary organisation Red Faction. As he presents his concerns to the authorities using a space sledgehammer, he discovers an alien artefact so powerful, so astonishing, so important that he completely forgets about it for the rest of his life and keeps sledgehammering dudes instead.


If Top Gear’s Jeremy Clarkson were to make a third-person action game, this would be it as every problem in the universe, including international diplomacy, extra-terrestrial mining, and freedom fighting is solved using a hammer. Once the even more stupid than usual story quickly goes off and sulks in a corner, the delirious, spectacular action takes centre stage and a daft grin starts to etch itself onto your face. As a generous helping of gravy, you then start getting new weapons and they’re all tremendous fun and / or unexpectedly cool. Which offsets the fact that, thanks to the all-powerful sledgehammer, you don’t need any of them. Perhaps Red Faction: Guerrilla’s most notable achievement is that the destructibility of the world is particularly well designed and communicated: you always know what can be destroyed and what can’t; most unusual.

This game contains sexual swear words and extreme sledgehammer violence, gun and fantasy gun violence.

Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..
Classified Violence by PEGI. Game contains depictions of violence.


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