Cast / crew
Just as Kessler prophesied, the Beast arrives to decimate the world and Cole is preparing to take him on. As he is about to leave for New Marais to complete preparation, Cole has to engage the Beast in battle but is defeated resulting in the annihilation of Empire City. Escaping to New Marais, the Beast slowly follows overland laying waste to everything in his path but at least it will give Cole time to beef up his powers and make round 2 go his way.
Improving in every way but not breaking the perfect controls or wonderful playability of inFamous, this incredibly fun and impressive sequel is a joy from start to finish. It also delivers highly satisfying and different conclusions to the story for both good and evil playthroughs. Remarkably, both have genuine emotional impact: the good is touching, the evil is emotionally difficult. But it’s not just the big stuff inFamous 2 gets right. For some peculiar reason I absolutely love the sound of the carrier pigeons falling to the floor. The power-switching control scheme is the best and most flexible I’ve ever used (by miles). There’s no bad language. It’s not horribly violent. Brilliantly, the game automatically resumes when you start the disc, no button presses are required to get in to the game. Why more games don’t do this is beyond me. Sadly, inFamous 2 didn’t sell as well as the first but it is an exemplary, must-buy open-world action game.
This game contains strong melee violence, strong fantasy violence and sensuality.
Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..
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