Call of Duty 3 (2006, 360) – 4/10 World War II first person shooter game review

Cast / crew
Executive Producer: Dave Anthony
Senior Producer: Pat Dwyer
Producer: Jason Blundell
Producer Multiplayer: Daniel Bunting
Technical Director Engineering: Mike Anthony
Lead Programmer Engineering: Christian Diefenbach
Technical Director Engineering – Game Content: Matthew Kimberling
Lead Programmer Engineering – Game Content: James Snider
Lead AI Programmer Engineering – Game Content: Peter Livingstone
Creative Director: Richard Farrelly
Lead Game Designer: Jeremy Luyties
Lead Level Builder: Adam Gascoine
Lead Level Scripter: Mike Denny

Call of Duty 3 (2006)

The arrival on Normandy’s beaches was only the start. Call of Duty 3 recreates some of the battles of the Normandy breakout.


Fortunately, Activision had already committed to a yearly cycle otherwise this dreary, frustrating, unfun shooter could have been the end of the Call of Duty juggernaut before it, er, began. The late Hill 262 mission is a good one (a nightmare on most difficulties though) – urgent and interesting – backed up by the consistently excellent music. There is some impressive technical achievement with great grass, water and some very convincing lighting effects (a strong point in all Call of Duty games) and it’s cool that you can drive around a couple of the levels which mixes things up nicely.

This game contains sexual swear words and war violence.

Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..
Classified Violence by PEGI. Game contains depictions of violence.


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