Crash Time III aka Alarm for Cobra 11: Highway Nights (2009, 360) – 7/10 open-world action racing game review

Cast / crew

Crash Time III aka Alarm for Cobra 11: Highway Nights (2009)

Semir and Ben investigate the bombing of police vehicles as a major international conference looms in the city.


Wrong-footing us from the get-go, the third, and best, Synetic action racing title in the Alarm for Cobra 11 series has a easy-to-understand menu where the active item is clearly highlighted. This staggering concession to usability extends to the in-game action as all frustrations from previous entries have been removed. Most of the time, you cannot fail a mission, you simply succeed less well and get assigned a out-of-five star-rating upon completion. Synetic also add an in-car shooting mechanic and it works really well and makes a satisfying alternative to smashing cars off the road Chase HQ-style. Dialogue remains endearingly stilted ("in famous" instead of "infamous") but it always wins me over and I very much welcome the light tone. There’s even some Fourth Wall-breaking (‘Man… this is the third time the Synetic guys have made me drive a tank’) which is odd but funny and welcome. There’s still, uniquely, cars with caravans and this remains, I think, the only game where you can race articulated lorries, which is tremendous fun.

This game contains bad language

Classified 7+ by PEGI. The game is only suitable for persons who have reached the age of 7 or over.


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