F1 2012 (2012, PC Windows Steam) – 10/10 Formula 1 racing game review

Cast / crew
Executive Producer: Ian Flatt
Creative Director: Stephen Hood
Game Director: Paul Jeal
Technical Director: David Percival
Technical Art Director: Stephen Johnson
Art Manager: Andrew Watt
Designer: Jason Darby
Designer: Lee Mather
Designer: Mark Lewis
Designer: Mark Russell
Nick Barber: Race Engineer
David Croft: Presenter
Anthony Davidson: Hot Lap Voice

F1 2012 (2012)

10/10

This remains the best racing series of it’s generation and a number of small tweaks and the new Austin track enhance the experience yet further. The inclusion of unpredictable weather was a masterstroke and Codemasters have also made the evolution of the car throughout a weekend with it’s differing tyre and fuel components even more distinct than before. Harsh penalties are still a minor issue, though; AI cars cannot receive penalties and their mistake / mechanical issues do not scale for shorter races meaning they never make mistakes. F1 2012, astoundingly, remains the only major racing title to feature all the principle elements of racing: practice and setup, qualification and racing with pit stops; something Forza and Gran Turismo have ostentatiously failed to deliver in the 360 / PS3 generation.

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