Beyond Good & Evil (2003, 2011 PS3) – 8/10 action adventure game review

Cast / crew
Director, Game Designer and Story Writer: Michel Ancel
Producer: Yves Guillemot
Dialogue and Story Writer: Jacques Exertier
Game Designer: Sebastien Morin
Technical Manager: Christophe Beaudet

Beyond Good & Evil (2003)

Jade and her uncle Pey’j are looking after orphans in their lighthouse when it is attacked by the DomZ. After dealing with them, the cities’ Alpha Section show up and take all the credit but that’s not all they’re up to. Re-released in 2011 on HD platforms.


A fun, engrossing and charming adventure whose only shortcoming lies in a malevolently awkward camera. Beyond Good and Evil feels like it was crafted by a master craftsman, someone who knew what they were doing. There’s just enough challenge to get you to pay attention; there are just enough optional areas to make you feel like an explorer and, in gameplay it should be noted, just enough running away from explosions in slow motion to make you feel like a hero. This is a review of the highly welcome HD release.

This game contains violence, unpleasant scenes

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