Cast / crew
Infamous: Second Son (2014)
Seven years after the death of Cole McGrath, the problem of conduits didn’t go away but, thanks to the D.U.P. finding and imprisoning all the new conduits (now labeled bio-terrorists), things seem to be under control. One day during a D.U.P. prisoner transfer, three bio-terrorists escape and one of them comes into touch with Delsin Rowe. Literally. Rowe responds by absorbing some of the conduit’s smoke powers and heroically passing out.
How important is atmosphere? Ask Infamous: Second Son which, without it, is just a shopping list with game systems that feel well-designed but just aren’t engrossing, a muted echo of a city that doesn’t feel big enough, and a meaningless morality system that is embarrassingly unconvincing. The combat is only moderately engaging. There’s effort to keep you on your toes but it fails to be fun by being more disorienting than anything. Infamous: Second Son never asks the player to do anything; you just follow the markers on your map and your stupid moral choices are stupid and transparently meaningless and change only the game’s coda. So, without best-in-class combat, you have nothing to engage your brain. On the plus side, the Good run-through cut-scenes with your brother are excellent; fun, convincing and snappy with neither party doing anything particularly unbelievable. (On an Evil run-through they’re the same and, so, shockingly unbelievable; don’t play this on Evil.) The Good coda is quite touching. Second Son‘s major calling card is, however, the graphics. They are fantastically crisp and intricate with the effects work on Delsin’s powers routinely wonderful. Pulling the neon out of a sign is gorgeous and you never tire of seeing it.
This game contains strong fantasy violence, unpleasant scenes, adult dialogue, sensuality, bad language
Classified 18+ by PEGI. The game is only suitable for adults who have reached the age of 18 or over..