Cast / crew
Call of Duty: Ghosts (2013)
America gets upset when someone else on the planet wants to hold Armageddon-level super-weaponry. After using a legendary covert-ops unit called Ghosts to push unstable forces into a super-attack on America, they gleefully grab the pretext for war they engineered and start wading into South America shooting everyone who looks at them funny.
I find it intriguing that with one breath contemporary critics gush over experience games with little interactivity like Dear Esther while condemning Call of Duty: Ghosts’ single player for having not enough interactivity. If an indie developer made a game about carrying a dog through a battlefield, critics would explode into unanimous applause. While it is certainly a mechanical touristy jog through spectacular and pretty (PS4 version reviewed) but limited environments, Ghosts’ single player is still a polished, slick, easy-to-play and fun shooter and entertainingly stupid. It’s not emotionally involving, you have no idea who you are, who your teammates are, who you are shooting and why but then no Infinity Ward game has ever achieved that. The problem is that the alternate virtually-on-rails shooting, actually-on-rails shooting and quick time events are frequently ill-disguised and you don’t ever get let off the leash. Ironically, there’s a playable super-dog in the game (Riley, I remember his name!) and, as him, you do get let off the leash for almost several minutes. The single player does what it’s always done. If you want more freeform action, there’s the multiplayer which is as good as ever. Except they’ve removed the excellent, but presumably not played very much, Spec Ops mode.
This game contains strong violence, gory and unpleasant scenes, frequent sexual swear words in closing song
Classified 18 by BBFC. Suitable only for persons of 18 years and over.