Dark Souls II (2014) – 10/10 fantasy action RPG game review

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Dark Souls II (2014)

Drangleic is way past it’s glory days and, without it’s king, has transformed into a remarkably dangerous place. Bring the family; all falls included!

10/10

It took a surprising couple of hours before I died in Dark Souls II. This certainly doesn’t have the dank, morbid atmosphere of the endlessly and rightly lauded Dark Souls but it does have the wonderful unfurling exploration for which, remarkably, you don’t need a map; we learn the lay of the land just like we learn our own streets by travelling them every day. This is another way the Souls games are, possibly, unique among open-world games. While some of the boss battles feel like extra large normal dudes, there are some true highlights including Executioner’s Chariot and, in Royal Rat Authority, a boss that may require you to change game-long tactics (SPOILER disengage lock-on and get under his feet) and teaches you through emergent gameplay rather than a loading screen tip. As for the not dying… well, I sure made up for that later. Dark Souls II is a spectacular, immersive, ridiculously generous game but, aside from a much better user interface and vastly improved PC performance, it’s a hair less effective and atmospheric than Dark Souls. A hair, I say, and still a masterpiece in it’s own right. P.S. The DLC is all fully amazing.

This game contains violence

Classified Violence by PEGI. Game contains depictions of violence.
Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..

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