Eutechnyx and System 3 ran a competition for custom livery creators to get their designs into Ferrari Challenge successor Supercar Challenge and I won with the following designs. The text link takes you to more pictures and a discussion of the creation of the livery while the picture link shows you a larger picture.
President System 3 Software: Mark Cale
Executive Producer: Mark Cale
Technical Consultant Car Handling and Race Consultation: Bruno Senna
Instructor Race: Tiff Needell
Game Designer: Mark Cale
Game Designer: Dave Thompson
Game Designer: Gareth Wright
Lead Programmer: Craig McHugh
Manager Programming: Andrew Perella
Manager Technology: Mark McClumpha
Manager Creative: Mark Barton
Designer: Gareth Wright
Designer: Kev Shaw
Ferrari Challenge Trofeo Pirelli (2008)
Partake in the international Ferrari 430 Challenge series across fifteen tracks then take over twenty models from Ferrari history for a spin in one-make Trophy championships. Additionally, you can be tutored around Ferrari’s Fiorano test circuit and take the challenge online.
One-make racing game which boasts rewarding and convincing driving and racing, outstanding rain effects (unlike a lot of games, they remembered the wiper animations), a good livery editor and some terrific tracks that we haven’t seen before in a game (Circuit Mont-Tremblant, Virginia International Raceway and the Auto Club Speedway of Southern California and, for the first time in a long time for cars, Circuit Paul Ricard). There are some nice touches such as wildlife, leaves and men with flags (yay!) at circuits and a personal favourite music track over the main menu (Ebla by E.S. Posthumus). For me, the single marque is no limitation at all (indeed, I love single marque games) and the cars exhibit a wide variety of handling; some of them are an absolute joy to drive including the F512 S, F355 GTB, and the F40.
Classified 3+ by PEGI. The game is only suitable for persons who have reached the age of 3 or over.
Continue reading “Ferrari Challenge Trofeo Pirelli (2008, Game, PS3) – 8/10 review”
I’m not too convinced that I pulled this idea off. It’s supposed to be a race track with kerbing and grass. The racing numbers are styled as a grid marker (I was rather pleased with that idea).
While I felt the design looked a bit naff in the screenshots above, in replays it worked surprisingly well and that, coupled with the fact that the car was great fun to drive, made me feel a lot better about how the paint job turned out.
The idea behind this paint job, as indicated by the title Ying Yang, was a two-tone design with a different colour on each side of the car and the demarcation pattern to be styled after the classic ying-yang icon. Unfortunately, you can’t tell from the finished job. This is a case of one of those ideas which simply didn’t work when applied. It is posted as a complete failure.