Started as a bit of a lazy paint job this one as I had constructed a decent Union Flag for the Top Gear Britcar and it just needed stamping on an E-type to make an Austin Power’s Shaguar. While that was virtually all I had to do, there was, naturally, a little more work involved.
The E-type model in Forza is one of those models seriously distorts images over parts of its surfaces. This caused the images to not line up on the sides, front or rear with the top of the car. The front and rear were manually replaced with entirely new vinyls while the ones on the side required resizing and moving to get them to line up better.
I also added a Shaguar number plate to the rear.
After the nightmare of trying to manhandle the TVR Tuscan S around, well, anything I wasn’t looking forward to driving around in my favourite car from Gran Turismo 2: TVR’s mental concept car, the Speed 12. Imagine my delight, then, as I found the car to be much more predictable than the Tuscan S and super-fast.
To reward it, I plastered my Top Gear logo all over it which I had designed but never really used properly. Since the car had a lovely metallic maroon colour that I wanted to keep, I had to pick a best match for the inside of the gear in the logo but it looks fine, especially in motion. To round things off I added a custom BBC logo (not quite right, I know), a Union flag and my custom manufacturer logos for Peniston Oils and Larsens Biscuits.
Sim Racing Tonight is an internet sim racing show hosted by, in a remarkable break from the attractive lady bumps required by most gaming presentations, two middle-aged plus Americans named Darren Gangi and Shaun Cole. It’s nice to see proper grown-up men show that they still love videogames and their love for their subject more than outweighs presentation deficiencies.
Sim-racing could be defined as treating multiplayer PC driving games as seriously as real driving with the preparation and practice that entails. Games such as rFactor and Live For Speed are the current-gen kings. Sim site SimHQ reviewed Forza Motorsport 2 in June 2007 and rated it as the first true driving sim on any console ever. So perhaps I can avoid the usual disdain and vitriol that sim-racers usually have for their console racing brethren and offer my own small tribute to the Sim Racing Tonight duo in the form of this custom painted Renault Clio.
Inspiration for this paint scheme came from the Iveco trucks that were used in 2001 by the Formula One Ferrari racing team Scuderia Ferrari.
It is a two-tone silver and red scheme with the Scuderia Ferrari logo emblazoned on the side. The badge seen here is a heavily masked version of the manufacturer’s decal supplied. The Italian flag colours have been replaced at the top with a shallow chevron design. The shield shape was created by placing a red hollow shield vinyl over the Ferrari manufacturer’s decal. Nice and simple.
The other design note is the monochrome sponsor logos for FIAT, AMD and Olympus seen either side of the rear wheel-arch. My original idea was simply to pick white monochrome decals from the four pages available in Forza. Except on this Ferrari there is less than a single page of manufacturer decals available. Very peculiar. So I set about creating some of the simpler sponsor logos manually. Thanks to Forza’s handy Change Colour for a group of vinyl’s option, I was able to create the AMD and Olympus logos in their normal colouring and then change the whole thing to white when stamping in the final location. As a bonus, I now have these three logos available to stamp onto any car.
The design above is my second iteration. This is my first.
I decided that there was too much silver on this version and so adjusted it as above. The monochrome sponsor logos were stacked vertically just behind the rear wheel-arch. I had also simply pasted the Scuderia Ferrari logo in the same orientation on the other side of the car meaning that the Ferrari badge was toward the rear of the car. When I did it, I thought it didn’t look right but wasn’t quite sure why. When I tweaked the design with the second iteration I realised what was wrong and fixed it and so the Ferrari badge is toward the front of the car on both sides.
This car is one I’ve had to buy from the auction house as I started my Forza Motorsport 2 game in Europe and cannot purchase this directly. I’ve been getting them for about 5,000-10,000 credits, painting them with this Dukes of Hazzard paint job and selling them on for between 45,000 and 95,000 credits.
This paint job turned out really well. It is a good facsimile of the original (though I haven’t done the double flag on the boot). The numbers on the side seem to be the only ones I’ve seen in the auction house done correctly. I’ve also seen confederate flags with an extra four stars and the words “General Lee” written as white with black outlines. Overall, this is one of the more accurate Dukes of Hazzard paint jobs available.
How to paint a Golf? Dimples. Like a golf ball, see.
The interesting thing about this paint job is that it nearly uses all 1,000 available layers on the left side, right side and roof / bonnet. I also learned that the front and rear of the car do not have 1,000 available layers and so I couldn’t simply paste the design from the roof on to either of those two areas. Okay, maybe not that interesting.
Now the car looked fine in the paint shop but Forza’s greatly reduced in-game rendering abilities really hit this paint job hard. Instead of smoothly graduated dimples, the car simply became covered in light grey spots. The paint job still looks good but it doesn’t look as intended, like the dimples on a golf ball.
Despite the significantly different look during gameplay (significantly different to me, at least), I am very happy with this paint job. It was a simple idea and produced a car that looks like no other.