Halo: Reach (2010, Science Fiction Shooter) – 8/10 game review

Cast / crew
Creative Director: Marcus Lehto

Halo: Reach (2010)

Mankind’s worst enemy, the Covenant, have set their sights on planet Reach. As part of Noble team, you meet them head-on but it quickly becomes clear that this will become a race to a valuable piece of tech that may hold the key to avoiding humanity’s extinction.


Halo: Reach is unquestionably the best Halo game since the first one, Halo: Combat Evolved. The core shooting experience is very good and there’s an agreeably somber tone (culminating in an unusual final level where you SPOILER play to your unavoidable death as humanity’s final resistance on planet Reach). There’s a big jump in graphical finery this time with no technical shortcomings to point out and a space combat mission proves a nice change of pace. Halo’s most impressive feature remains opponent AI who are quirky, fun and devious with harder difficulty levels utilising clearly more advanced tactics. Though it’s frequently unclear where you supposed to be going and what you’re supposed to be doing, the levels are interesting and fun to play in with all the toys and vehicles and weapons that Bungie give you.

This game contains mild swear words and violence.

Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..
Classified Violence by PEGI. Game contains depictions of violence.

Halo 3: ODST (2009, Science Fiction Shooter) – 6/10 game review


Halo 3 Halo 3: ODST (2009)


A catalogue of poor design decisions including a baffling colour scheme that makes the night-time levels impossible to play in without the special vision mode and disguises doors as walls and has finicky, or buggy if you’re being less charitable, co-op achievements including one (Audiophile) which you’ll probably have spent an hour or two on before you discover you can’t get it in co-op Replay Mission mode. The graphics are also pretty poor technically with a tiny draw distance that makes the vehicle levels an exercise in frustration (you keep smashing into objects that materialise right in front of you). The shooting action itself is, as before, superb, but the game is continually sucking the joy and fun out of the experience, even, perhaps especially, in co-op. Hugely disappointing.