Steam Custom Images: PlayStation, ePSXe, Gran Turismo, Moto Racer

Steam icon 48x48Steam now allows you to set custom images for all items in your library, including non-Steam games. Here are a few images I have made for myself derived from official artworks and images found on Google Image Search. If you are the copyright holder or original artist and wish me to remove an image, please contact me.

These PlayStation images are the latest updates to the full list of Steam custom images.

The first item in the list is a PNG template that I’m using for all my PlayStation games.

PlayStation Steam template
PlayStation Steam template
ePSXe 1.7.0
ePSXe 1.7.0
Gran Turismo PlayStation
Gran Turismo PlayStation
Gran Turismo 2 PlayStation
Gran Turismo 2 PlayStation
Moto Racer PlayStation
Moto Racer PlayStation

Supercar Challenge (2009, Racing Simulation Game, PS3 exclusive) – 8/10 review

Executive Producer: Mark Cale
Consultant Car Handling & Race: Bruno Senna
Tiff Needell:
Game Designer: Mark Cale
Game Designer: Dave Thompson
Game Designer: Gareth Wright

Supercar Challenge (2009)

8/10

The main problem with Supercar Challenge is clear; it’s the full-price charge for DLC-size additional content for Ferrari Challenge Trofeo Pirelli (two new tracks, three additional track layouts, about a dozen new cars). However, this is to overlook the improvements that have been delivered in every area (especially the sixteen-player online racing) and the sweet driving simulation experience that has been carried over intact from the previous game. The most important change gameplay-wise is the ability to choose your own car for the central Challenge mode allowing you to form a relationship with and intimate understanding of your chosen steed (because, unlike almost all other racing games, each car feels different). While the game can be a challenge at times, the driving experience is so satisfying (in a car you like) that battling around in any position is rewarding and overtaking or pressuring the AI into convincing mistakes, especially (grrr) Lorenz Gerber, is absolutely wonderful.

Classified 3+ by PEGI. The game is only suitable for persons who have reached the age of 3 or over.

Links

Supercar Challenge custom livery competition winners

 

Eutechnyx and System 3 ran a competition for custom livery creators to get their designs into Ferrari Challenge successor Supercar Challenge and I won with the following designs. The text link takes you to more pictures and a discussion of the creation of the livery while the picture link shows you a larger picture.

Untold Legends: Dark Kingdom (2006, Third-Person Action RPG Game, PS3 exclusive) – 6/10 review

Untold Legends: Dark Kingdom (2006)

6/10

It looks quite nice (the characters fluttering cloaks and all the water / acid effects are superb and it does run in 720p unlike a lot of PS3 games) and all the pieces are there to make an entirely satisfactory action RPG. Sadly, that includes the traditional iffy camera that makes bosses much more difficult than they should be (indeed, the last boss is so not fun that I couldn’t be bothered to persist and defeat him) and the rest of the game consisting of splatting, quite enjoyably it has to be said, off-screen monsters.

This game contains extended extreme fantasy and supernatural violence, unpleasant scenes.

Classified 15 by BBFC. Suitable only for persons of 15 years and over.

Heavenly Sword (2007, Third-Person Action Game, PS3 exclusive) – 7/10 review

Heavenly Sword (2007)

7/10

With developers Ninja Theory spending about a year of development (about five) per hour of gameplay and getting the core sword-wielding gameplay to be utterly uninvolving, Heavenly Sword is a significant disappointment. However, there is some real quality here which deserves to be seen and played. The cut-scenes are the best in any game to date thanks to crisp pace, good performances and, gasp!, a sense of humour and humanity which successfully counter-balances our overly-earnest heroine. Backing that up is all of Heavenly Sword‘s outstanding Sixaxis gameplay which comprises about half the game and all the fun.

This game contains mild swear words and abusive dialogue and extended extreme violence with moderate gore, unpleasant scenes.

Classified 15 by BBFC. Suitable only for persons of 15 years and over.

Available on PS3.

Wipeout HD Fury 1920×1080 and 1920×1200 HD widescreen wallpapers

Flagship PlayStation Network title Wipeout HD is receiving an expansion pack this July (2009) and over at the PlayStation EU blog they released some screenshots highlighting a couple of the new modes.

1920×1080 1920×1200

 

 

Original Photographs

These are links to the original images on PlayStation EU blog’s Flickr page. The original images are 1920×1080.

ZoneBattle2ZoneBattle1 Detonator1

Links

Ratchet and Clank: Quest for Booty (2008, Game, PS3) – 8/10 review

Ratchet and Clank: Quest for Booty (2008)

Ratchet tries to find Clank but the nefarious Rusty Pete and assorted bits of assorted pirates keep making things difficult.

8/10

More of the same and plenty of fun. While it does feel like it’s not quite finished (voices don’t always play at the correct volume, have long pauses between them and some of the camera angles are not quite right) it still boasts all the same strengths (super graphics, funny dialogue) and weaknesses (combat needs a lock-on) as the parent game. There are some particularly impressive Pythor shadows in Morrow Caverns and I love the little heliogrubs (fortunately, none were harmed in the making of the game). There is a significant area of improvement with the expansion of wrench abilities. You can pick things up and magnetically manipulate objects though scenarios involving either tend to be a little too simple and, unlike the parent game, there’s no reason to replay the adventure.

This game contains mild melee violence, mild projectile violence, mild fantasy violence.

Classified 7+ by PEGI. The game is only suitable for persons who have reached the age of 7 or over.

Links

Folklore aka FolksSoul (2007, Game, PS3) – 7/10 review

Executive Director: Yoshiki Okamoto
Director: Takashi Shono
Lisa Hogg: English: Ellen
Richard Coyle: English: Keats

Folklore aka FolksSoul (2007)

Ellen receives a mysterious letter from her deceased mother asking her to come to the Cliff of Sidhe in Doolin. When she arrives, a woman, presumably her mother, hurls herself off the cliff-top leaving an aghast Ellen and reporter on the supernatural Keats, who was also there, to try and discover why she would do such a thing. Together they discover that Doolin is an entrance to the Netherworld and that Ellen’s lost memories are within.

7/10

This is an eye-massagingly gorgeous game that is generous with its delights but which nearly undoes all the wonderfulness with an interminable fun-sapping trudge through the appropriately entitled Endless Corridor as it is possible to go around in circles in there forever. Outside of that misjudgement, Folklore features an abundance of riches with an interesting combat system (you use captured enemies as your own elemental weapons and the boss battles are great), scores of wonderful creatures, stunning environments and, arguably, the only completely successful integration of Sixaxis motion controls in any PS3 game. There is a surprisingly captivating story (what happened to Herve? SPOILER he is terminally ill and gives his blood, and life, to save our heroine but she only remembers that he died and it was her fault and presumes she murdered him) and some intriguing existential musings (death is a motivation for material and spiritual achievement; our concept of the afterworld is created by our own life experiences). Special mention for the steps that giggle with infectious delight at the Faery Lord’s Hall and the musical pavement at the Cloak Hall and it is precisely this kind of joyous, beautiful touch that I will remember Folklore for.

Classified 12+ by PEGI. The game is only suitable for persons who have reached the age of 12 or over.
Classified Violence by PEGI. Game contains depictions of violence.

Links

Killzone (2004, Game, PS2 on PS3) – 7/10 review

Managing Director Guerilla Games: Hermen Hulst
Development Director: Arjan Brussee
Production Manager: Alastair Burns
Production Manager: Martin Capel
Production Manager: Hans Tasma
Lead Designer: Martin Capel
Game Designer: Roy Postma
Lead Programmer: Michael van der Leeuw
Kal Webber: Captain Jan Templar
Jennifer Lawrence: Shadow Marshal Luger
Tom Clarke-Hill: Sergeant Rico Valasquez
Sean Pertwee: Colonel Gregor Hakha
Model Captain Jan Templar: Nico van der Helm
Model Shadow Marshal Luger: Micky Hoogen
Model Sergeant Rico Valasquez: Nasler Abdoel
Model Colonel Gregor Hakha: Mitch Jansen

Killzone (2004)

Years after he First Helghan War with Earth, Helghan forces bypass Vekta’s thought-impregnable defence mechanisms and start the Second Helghan War under the charismatic leadership of Scolar Visari. Though, it has to be said, calling a conflict The First Helghan War is probably tempting fate and a return engagement was somewhat predictable.

7/10

Accomplished military first-person shooter which makes good use of the PlayStation 2’s tendency to make graphics look muddy and unimpressive. The level design is consistently good giving the player enough tactical decisions and choices while the enemy and ally AI is generally more than good enough. Mildly inaccurate weapons and bullet-sponge enemies make the combat feel less crisp than other genre entries but whatever shooters need to be fun, playable and engaging, Killzone has it. It’s never more than a good first-person shooter but that is certainly enough. Laying out the manual like a newspaper was also a really nice touch.

This game contains sexual swear words and extended gun violence in gameplay, some graphic and extreme gun violence and strong melee violence in cut scenes.

Classified 15 by BBFC. Suitable only for persons of 15 years and over.
Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..
Classified Violence by PEGI. Game contains depictions of violence.
Classified Bad Language by PEGI. Game contains bad language.

Xbox 360 vs PS3 Head-to-Head Face Off update 18

Every so often, Eurogamer run a series of technical comparison reviews for games released on both Xbox 360 and PlayStation 3.

This is the latest update while the full list is here.

  • 360 better  Need for Speed: Undercover
  • 360 PS3 equal  Rise of the Argonauts
  • 360 better  Silent Hill: Homecoming
  • 360 better  Skate 2
  • 360 PS3 equal  Sonic: Unleashed
  • 360 PS3 equal  Tom Clancy’s EndWar

Mirror’s Edge (2008, Game, PS3) – 7/10 review

Senior Producer: Owen O’Brien
Senior Development Director: Senta Jakobsen
Producer: Tom Farrer
Lead Designer: Thomas Andersson
Art Director: Johannes Söderqvist
Technical Director: Per-Olof Romell
Technical Director Art: Torbjörn Malmer
Sound Director: Magnus Walterstad

Mirror’s Edge (2008)

Faith is a runner – a pedestrian courier that surreptitiously uses the rooftops as her pathways – but, given that her packages will almost be illegal, the authorities are trying to fulfil their clichés. So Faith, blah, blah, freedom, blah.

7/10

This is a game that treats the players’ input with disdain and where your on-screen avatar (Faith) simply refuses to put the effort in. She won’t help herself, she won’t try and grab for a ledge you’ve missed (by a femtometre) or go through a door or walk down a street unless you’ve meticulously avoided catching your invisible aura on door frames and the like. There’s no strain in her on-screen hands and arms and little sense that what you are doing is physically strenuous or miraculous. You frequently can’t look around using the right stick, the button that tells you where to go frequently doesn’t, the button to drop your gun sometimes won’t, the button to jump tends to be more of a suggestion and the button to make a hard landing soft is reinterpreted as ‘fall to your death’ if you don’t quite clear the gap or land on a vertical pipe. The inability to redefine keys is almost criminal as the control scheme is alien to learn and it’s advantage over the more traditional buttons used for jump, crouch and attack is never apparent. Even with all that, Mirror’s Edge is an unmissable game for striking art direction and proving platforming in first-person is possible and the game can be visceral, thrilling and rewarding and the ending is good. It’s a nearly game and, for such a bold and unusual attempt, that’ll do for now.

This game contains mild swear words and offensive gestures and melee violence, gun violence, unpleasant scenes.

Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..
Classified Violence by PEGI. Game contains depictions of violence.

Ferrari Challenge Trofeo Pirelli (2008, Game, PS3) – 8/10 review

President System 3 Software: Mark Cale
Executive Producer: Mark Cale
Technical Consultant Car Handling and Race Consultation: Bruno Senna
Instructor Race: Tiff Needell
Game Designer: Mark Cale
Game Designer: Dave Thompson
Game Designer: Gareth Wright
Lead Programmer: Craig McHugh
Manager Programming: Andrew Perella
Manager Technology: Mark McClumpha
Manager Creative: Mark Barton
Designer: Gareth Wright
Designer: Kev Shaw

Ferrari Challenge Trofeo Pirelli (2008)

Partake in the international Ferrari 430 Challenge series across fifteen tracks then take over twenty models from Ferrari history for a spin in one-make Trophy championships. Additionally, you can be tutored around Ferrari’s Fiorano test circuit and take the challenge online.

8/10

One-make racing game which boasts rewarding and convincing driving and racing, outstanding rain effects (unlike a lot of games, they remembered the wiper animations), a good livery editor and some terrific tracks that we haven’t seen before in a game (Circuit Mont-Tremblant, Virginia International Raceway and the Auto Club Speedway of Southern California and, for the first time in a long time for cars, Circuit Paul Ricard). There are some nice touches such as wildlife, leaves and men with flags (yay!) at circuits and a personal favourite music track over the main menu (Ebla by E.S. Posthumus). For me, the single marque is no limitation at all (indeed, I love single marque games) and the cars exhibit a wide variety of handling; some of them are an absolute joy to drive including the F512 S, F355 GTB, and the F40.

Classified 3+ by PEGI. The game is only suitable for persons who have reached the age of 3 or over.

Links

Continue reading “Ferrari Challenge Trofeo Pirelli (2008, Game, PS3) – 8/10 review”

Ferrari Challenge Trofeo Pirelli: Ferrari 575M Maranello Italia and Not Italia custom livery

Italia

Not Italia

Another competition entry for FCTP and, as you can see, the original design was based on the Italian flag. The competition didn’t allow you to use flags so I altered the colours and submitted that as NotItalia.

Ferrari Challenge Trofeo Pirelli: 365 GTB/4 Comp. Track custom livery

I’m not too convinced that I pulled this idea off. It’s supposed to be a race track with kerbing and grass. The racing numbers are styled as a grid marker (I was rather pleased with that idea).

While I felt the design looked a bit naff in the screenshots above, in replays it worked surprisingly well and that, coupled with the fact that the car was great fun to drive, made me feel a lot better about how the paint job turned out.

Ferrari Challenge Trofeo Pirelli: Ferrari 360 Modena Ying Yang custom livery

The idea behind this paint job, as indicated by the title Ying Yang, was a two-tone design with a different colour on each side of the car and the demarcation pattern to be styled after the classic ying-yang icon. Unfortunately, you can’t tell from the finished job. This is a case of one of those ideas which simply didn’t work when applied. It is posted as a complete failure.

Ferrari Challenge Trofeo Pirelli: F355 Berlinetta Thorny custom livery

Original Colour

Base Paint Variations

I’m really bad at abstract pattern creation but this is my attempt at one and, because it is made from the neutral colours of black and white, the base paint can be changed to almost any other colour and it still looks fine. While I was quite pleased with the design in these screenshots, I didn’t feel it looked as good during the race.

Ferrari Challenge Trofeo Pirelli Ferrari 512 S and M / Midnight Club Los Angeles Mercedes Benz S600 “DUB” Saturn custom livery

Ferrari Challenge Trofeo Pirelli Ferrari 512 S

Ferrari Challenge Trofeo Pirelli Ferrari 512 M

Midnight Club Los Angeles

This design is inspired by the iconic Saturn V rockets which took men to the moon in the twentieth century.

It is a particularly simple design and quick to reproduce. I initially produced it on the 512 S in FCTP and then realised that I done it on the wrong car as I’d already won the 512 S trophy. I reproduced it on the 512 M in a couple of minutes.

When deciding to upload an entry to Rate My Ride in Midnight Club Los Angeles, the Saturn livery was the obvious choice. I applied to the Mercedes-Benz S600 “DUB” Unfortunately, in MCLA, paint jobs are not rendered too nicely with elements degenerating into a blur inside the length of a single car. For example, in the two garage shots, compare the black stripes at the back with the crisp black boxes at the front. At most angles, this effect was even worse. Shame, as MCLA is, basically, a really nice looking game.

Xbox 360 vs PS3 Head-to-Head Face Off update 17

Every so often, Eurogamer run a series of technical comparison reviews for games released on both Xbox 360 and PlayStation 3. This is the latest update while the full list is here.

  • Golden Axe: Beast Rider
  • Legendary
  • LEGO Batman
  • Mortal Kombat vs DC Universe
  • Prince of Persia
  • Saints Row 2
  •  SCORE International Baja 1000
  • Shaun White Snowboarding
  • PS3 The Legend of Spyro: Dawn of the Dragon
  • The Lord of the Rings: Conquest
  • Tomb Raider: Underworld

Ferrari Challenge Trofeo Pirelli: 348 TB F1 custom livery

This is another red, white and black paint job and the principle design is the silhouette of a Formula One car along the side (a 2007 Renault, specifically). The silhouette was created by placed red blanking pieces over the chequered flag pattern and there’s nothing else to say. The painting went really smoothly.

Ferrari Challenge Trofeo Pirelli: F50 Stave custom livery

The inspiration of this was a super documentary on music conductor Herbert Von Karajan (called Karajan: or Beauty As I See It) and I wondered if I could spell something racing-related out with musical notes. C, D, E, F, G, A, and B are the letters available and I couldn’t readily think of one. Then I remembered the rest notation and realised that if I called that an R, I could make the word ‘racecar’ in musical notes. As a bonus, it is a palindrome and so should mirror to the other side with little work.

The stave was pretty straight forward to start with. I placed the notes and, after failing to create the fancy rest symbol (crotchet rest), I went for the easy route and used the breve and semibreve rests which are small blocks. This redefined the size of my stave because the minimum size of a square primitive in FCTP is rather chunky. So I made my stave and note heads bigger and ran into a significant problem. The minimum size of a square primitive in FCTP is rather chunky. Meaning that I couldn’t produce the stems for each of the notes.

I solved this by breaking the stave. I’d already considered the inability to produce a thin line by placing four long white primitives on a black background creating the impression that I had produced thin black lines. I now needed to pull a similar trick to produce the stems of each note. So, the first white space of the stave was broken above the two A notes; the first white space is made up of three white primitives. The second is broken in four above the A’s and below the E. The third is broken into four below the C’s and the E. The fourth is broken into three below the C’s.

Needless to say, this was a bit fiddly. When I mirrored the design I made it even more fiddly for myself by moving all the white spaces instead of just moving the note heads but by the time I realised how stupid I was, I had to finish what I started and it didn’t take too long anyway. While it doesn’t look terribly neat on the side-on screenshot above, looking at it in the angled views and replays gives a much better impression.

The F50 supplies the problem of disguising, ignoring or using a thick black line that goes from the front of the car to the back along the side. I disguised it by making the car essentially two-tone red and black.

My racing logo, dynamic number 4, chequered flag motif and blank stave were added to round out the livery. The blank stave also wraps around the front. The chequered flag wraps around the rear.

In motion, this strong colour scheme works brilliantly and this livery looks fantastic. Even without knowing that the notes spell ‘racecar’, this livery looks fabulous in replays and, for me, the knowledge of that little detail is very pleasing.

Ferrari Challenge Trofeo Pirelli: Ferrari 348 Challenge Splat custom livery

Take One

Take Two

I started this one knowing what colours I wanted to use and that I wanted a bright livery that would be more abstract than I normally produce. After fiddling around for a bit I came across a vinyl that, if I turned it, looked a bit like a blob of paint had splatted against the side of the car. After that it was simply a case of placing the splats with appropriate elements for the racing logo and number.

Again, FCTP’s trump card in the livery editor is the ability to paint the windows and so I had some of the splats go right across the windscreen. Naturally, I was careful to ensure that I don’t obscure the view from the cockpit.

I also made sure that the splats weren’t symmetrical and are slightly different on each each side, on each mirror, across the front bumper and across the top / hood.

My first attempt used a large gold circle for the rear quarter and, though I was happy with it, it didn’t seem quite right. I changed it to a series of paint brush style vinyls which were carefully placed to hide the orange half of the pattern.

In replays, the car looks fantastic, especially from the front and, while driving in cockpit view, you’re always reminded that you’re driving a custom livery because of the splats running over the windscreen.

Ferrari Challenge Trofeo Pirelli: Ferrari FXX Rainbow custom livery

A simple idea this one. Rainbow and clouds with sponsors and racing numbers in the clouds.

As is typical in in-game livery editors, getting a pattern to transition smoothly from the side to the roof is extremely tricky. It’s harder than most in FCTP as the aspect ratio of vinyls on the roof is not maintained and is nothing like the aspect ratio of vinyls on the side. For instance, a circle is circular on the side and a tall thin ellipse on the roof. A square is square on the side and a tall thin rectangle on the roof.

This accounts for why the rainbow pattern does not perfectly match when viewed from the side. As you can see from the slightly higher shots, the pattern is maintained but when viewed from the side the piece of the rainbow that was drawn on the roof area of the car is not wide enough. I did attempt to add pieces to make the rainbow appear correct from the side but I abandoned that idea for the sake of my sanity.

I did take the time to correct the SR Slimm Racing logo on each side.

While glaringly obvious from the side shots, the rainbow mismatch isn’t apparent in replays and the car looks light and bright though not quite as colourful as I had hoped.

Ferrari Challenge Trofeo Pirelli: Ferrari 250 GTO Dragon custom livery

Take One

Take Two

 

The most immediately obvious shortcoming of FCTP’s livery editor compared to the mighty goodness of Forza Motorsport 2 is the lack of gradient vinyls which are an easy and powerful way to make extremely cool paint jobs. However, concentrating on shortcomings is an easy way to become despondent and so we come to a custom livery which I thought I wasn’t capable of in an editor which I thought would not be able to produce particularly artistic imagery. The value of a positive attitude and, critically, a non-perfectionist attitude has resulted in what is probably my best original design.

The impetus is a competition to get your custom livery into Eutechnyx’s next game SuperCar Challenge. The rules are be unique and be clean. The guidelines are be innovative, cool, sophisticated and stylish rather than gimmicky. And I’ve done a dragon. Oh well. Interestingly, as an example of something that was “too off-the-wall”, Eutechnyx cited a police car design. Of which I’ve done two (a UK and a US one).

Still, I’m proud of my efforts. I found some typical dragon images on Google images to get a handle on the head. I knew I was going to go for a Chinese-style dragon with a long snout and long neck with a wing motif across the rear quarter.

One of the pre-made designs looked a bit like teeth but as I started trying to put pieces together, nothing clicked for a long time. Suddenly, there it was: a recognisable dragon head that didn’t look too rubbish or childish or malformed and I gained hope that this might turn out to be an idea I could finish.

My first attempt included yellow highlights across the rear of the car and, after seeing the car in replays, I decided to remove the yellow from the dragon wings area and replace it with dark red. When I did this, I accidentally went to the wrong area and added a vinyl to the rear window. This is FCTP’s principle area of triumph over Forza Motorsport 2: the ability to paint on the windows. I realised I could finish the wings on the rear window and make it look like the wings wrap around the rear corners of the car. Again, quite a lot of fiddling and two or three failed ideas gave way to the finished article. Things don’t quite line up perfectly if you look closely but the effect is definitely there.

So, while I might not get this into SuperCar Challenge as Eutechnyx may consider it gimmicky (or it just may not be good enough, of course), I think it’s cool and I’m really proud of the finished result.

Ferrari Challenge Trofeo Pirelli: Ferrari 575 GTC Jota Sport custom livery

Jota Sport are a Porsche Carrera racing team based in Kent, England. Their cars have a very clean design that can be clearly seen in desktop wallpapers from their site.

 

There were two problems going in. The first was relatively minor and that is that the 575 is a completely different shape to the Porsche 911 as it has a relatively short passenger cell and relatively long bonnet. The second was a bit more critical: Ferrari Challenge doesn’t have any orange paint making a grey and orange paint scheme somewhat, well, challenging.

Initially, I decided to change the orange on the design to the gaudiest red in the pallet and had half-completed the roof and side of the car when I realised that orange is available. On the Racing Stripes 2 page, there is a thick double line in orange. By scaling to its full thickness and placing several overlapping each other, it is possible to create blocks of orange. I scrapped the red paintwork and replaced it with orange. There were some fiddly moments painting under the rear wing and lining up the pattern crossing from the roof to the side because the camera controls are strictly limited when painting each area, especially Top/Hood (it doesn’t let you see under the rear wing). I wish that the camera was completely free and just reset to a new location when moving to a different area to paint.

The logo was created by putting the letters JOTA twice, slightly offset, and then using a white blanking piece on the A to make the leading edge thinner than the trailing. The leading elements of the J were extended with primitives. Because there is no orange paint in Ferrari Challenge, the SPORT is coloured bright red.

I also used blanking pieces to get a Ferrari logo (though italicised) on the rear wing. It does seem odd that in Ferrari Challenge, there is no Ferrari logo; not the word, nor the prancing horse. The Ferrari logo is taken from the Ferrari Challenge Dealer Team GB Senna S vinyl with the appropriate bits blanked. The same idea was used for the Ferrari logo on the rear of the car.

One area where Ferrari Challenge trumps Forza Motorsport 2 in the livery editor is in its ability to paint the windows. So I placed the System 3 logo in a banner across the windscreen and a dynamic number behind the rear view mirror.

I’m extremely happy with the outcome though, ironically, the action wallpapers on the Jota Sport site appear to be, in a trick of the light, red and grey.

Ferrari Challenge Trofeo Pirelli: Ferrari F40 Eighties Senna Marlboro custom livery

The Ferrari F40 was touted, at the time, as a Formula One car for the road and was Ferrari’s most expensive and their and the world’s fastest production car. Given that and the strong Senna branding in Ferrari Challenge, I hit upon the simple idea of implementing the classic Marlboro livery from Ayrton Senna’s MP4/4 McLaren from the same era.

I used the non-cigarette advertising version of the livery which made things nice ‘n’ easy. Pirelli logos on the bonnet were created from the Ferrari Challenge Trofeo Pirelli vinyl with the Ferrari Challenge Trofeo elements masked out. A Senna S on the side and an eighties Senna / Slimm windscreen name banner rounds off this simple but effective livery.