Dark Souls II (2014) – 10/10 fantasy action RPG game review

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Cast / crew

Dark Souls II (2014)

Drangleic is way past it’s glory days and, without it’s king, has transformed into a remarkably dangerous place. Bring the family; all falls included!

10/10

It took a surprising couple of hours before I died in Dark Souls II. This certainly doesn’t have the dank, morbid atmosphere of the endlessly and rightly lauded Dark Souls but it does have the wonderful unfurling exploration for which, remarkably, you don’t need a map; we learn the lay of the land just like we learn our own streets by travelling them every day. This is another way the Souls games are, possibly, unique among open-world games. While some of the boss battles feel like extra large normal dudes, there are some true highlights including Executioner’s Chariot and, in Royal Rat Authority, a boss that may require you to change game-long tactics (SPOILER disengage lock-on and get under his feet) and teaches you through emergent gameplay rather than a loading screen tip. As for the not dying… well, I sure made up for that later. Dark Souls II is a spectacular, immersive, ridiculously generous game but, aside from a much better user interface and vastly improved PC performance, it’s a hair less effective and atmospheric than Dark Souls. A hair, I say, and still a masterpiece in it’s own right. P.S. The DLC is all fully amazing.

This game contains violence

Classified Violence by PEGI. Game contains depictions of violence.
Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..

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Grid 2 (2013, Steam on Windows PC) – 7/10 racing game review

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Cast / crew
Chief Game Designer: James Nicholls
Lead Programmer: Gary Buckley
Producer: Iain Strachan Smith
Producer: Toby Evan-Jones
Design Manager: Matthew Horsman

Grid 2 (2013)

A new racing series, World Series Racing or WSR, is looking to make it’s mark on the international stage and needs a driver to start making headlines with his preternatural skill and achievement. Your time has come.

7/10

There is a problem with all the cars feeling like they go at the same speed (a billion miles an hour) and there is not much differentiation in handling between cars meaning you don’t really develop an understanding with particular cars. On top of this potentially-bland driving experience, most of the non-driving aspects of Grid‘s single player game have been moved to the multiplayer or sidelined; I feel that this loses the extra interest, atmosphere, identity and personality of the Race Driver series and it isn’t restored using a flashy video with your name on it here and there. Fortunately, the driving experience just escapes blandness by making every car on the knife-edge of control and the racing experience is never less than completely thrilling. That’s not to say that it’s always fun or ever convincing. The handling is unpredictable, always, and as soon as you start getting into the faster cars it is a largely miserable if still heart-pumping experience. The game looks fantastic with a nice range of infuriatingly forgettable and interchangeable locations (Chicago, Miami, Barcelona and Paris, specifically; the real tracks are fine). There are plenty of race types (including a great overtake challenge mode) and there is a mammoth career mode to go through as well as a satisfying online mode.

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Xbox 360 vs PS3 vs Wii U vs 3DS vs PC Head-to-Head Face Off: Resident Evil: Revelations

Every so often, Eurogamer run a series of technical comparison reviews for games released on both Xbox 360 and PlayStation 3.

This is the latest update to the full list and you can hover over the publications icons for a very quick summary.

  • 360 PS3 equal and better than Wii U Resident Evil: Revelations

F1 2012 (2012, PC Windows Steam) – 10/10 Formula 1 racing game review

Cast / crew
Executive Producer: Ian Flatt
Creative Director: Stephen Hood
Game Director: Paul Jeal
Technical Director: David Percival
Technical Art Director: Stephen Johnson
Art Manager: Andrew Watt
Designer: Jason Darby
Designer: Lee Mather
Designer: Mark Lewis
Designer: Mark Russell
Nick Barber: Race Engineer
David Croft: Presenter
Anthony Davidson: Hot Lap Voice

F1 2012 (2012)

10/10

This remains the best racing series of it’s generation and a number of small tweaks and the new Austin track enhance the experience yet further. The inclusion of unpredictable weather was a masterstroke and Codemasters have also made the evolution of the car throughout a weekend with it’s differing tyre and fuel components even more distinct than before. Harsh penalties are still a minor issue, though; AI cars cannot receive penalties and their mistake / mechanical issues do not scale for shorter races meaning they never make mistakes. F1 2012, astoundingly, remains the only major racing title to feature all the principle elements of racing: practice and setup, qualification and racing with pit stops; something Forza and Gran Turismo have ostentatiously failed to deliver in the 360 / PS3 generation.

Xbox 360 vs PS3 vs PC Head-to-Head Face Off: Bioshock Infinite

Every so often, Eurogamer run a series of technical comparison reviews for games released on both Xbox 360 and PlayStation 3.

This is the latest update to the full list and you can hover over the publications icons for a very quick summary.

  • 360 better Bioshock Infinite (8/10)