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Batman: Arkham City (2011) At a rally supporting the closure of Arkham City – a massive secure corner of Gotham City housing all prisoners who are then left to their own devices – Bruce Wayne is kidnapped by the prison’s governor Dr. Hugo Strange. Disturbingly, Strange knows Wayne’s alternative identity – Batman – and dumps a handcuffed Wayne in the general populace straight into the mangled hands of The Penguin before ominously proclaiming that Protocol 10 will be deployed in ten hours. 10/10 Proving Arkham Asylum was no fluke, Rocksteady Studios widen the play area and loosen the story shackles giving us more, more, more of everything. Unfortunately, this leads to a fairly instantaneous lull as the forward momentum of the story can now be scuppered by the player just wandering around being Bat-tastic and constantly distracted on your way to story objectives. Still, when you do finally get there, Mark Hamill’s voice-work as Joker is, once again, exemplary. Kevin Conroy also is Batman; whenever you do something in the game, Batman will do it just a bit cooler than you expected and Conroy will make your heroic gruffness thoroughly awesome (though I’m always oddly disappointed he never says ‘thank you’ to anyone). Arkham City, like Arkham Asylum before it, simply makes you feel like a superhero, like Batman.
This game contains mild swear words, adult dialogue and strong melee violence without realistic sound effects, unpleasant scenes and sensuality.
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