Forza Motorsport 3 (2009, Driving Simulator) – 7/10 360 exclusive game review

Cast / crew
Game Designer: Dan Greenawalt

Forza Motorsport 3 (2009)

Race online or offline against up to seven opponents in most of the world’s most desirable cars from dozens of car manufacturers on scores of tracks set in twenty-one international locations (including new to the series Amalfi Coast, Benchmark High Speed Ring, Camino Viejo de Montserrat, Sedona Raceway Park, and returning favourite Fujimi Kaido). Customise them mechanically and visually and buy, share or sell tuning setups and designs on the new Forza Storefront.


Despite suspiciously glowing contemporary reviews and brazenly making eyes at casual gamers (you can complete the game and get a lot of the achievements almost without driving a single lap), FM3 is more hardcore than ever because only they will be able to extract any satisfaction from it. The casual gamer will give up before even a single lap is through thanks to AI that clearly doesn’t obey the same laws of physics you do, the fact that you can’t touch anything other than tarmac, wheels still seem to spin or lock with traction control and anti-lock brakes turned on, and an extremely uninvolving, if fluid, default driving experience. It is instantly dull and even more so in the uncommunicative cockpit view (almost imperceptible head movement). However, if you learn to drive with your assists off and spend time tuning your cars and avoid the cockpit view, you will be rewarded with a very good driving model and reasonable driving experience and you will appreciate the wealth of cars and superb original tracks presented with beautiful, crisp graphics at a marvellous sixty frames-per-second. Once here, it is, as before, bafflingly addictive but, even with that, you’re unlikely to play the game through to it’s 125-hour conclusion. Told you it was hardcore.

Classified 3+ by PEGI. The game is only suitable for persons who have reached the age of 3 or over.


Forza Motorsport 3 (2009, Racing Game, 360 exclusive) – demo review

Forza Motorsport 3 (2009)

Quick thoughts on the Forza Motorsport 3 available for download today. Graphics are a big step up from the last instalment with no low-resolution liveries on the cars and pin-sharp backgrounds and textures scattered generously everywhere; it looks very nice. The sixty-frames-per-second refresh rate continues to make a huge difference to every other 360 racer. The front-end menus are attractive, airy and clear. Negative comments? The lighting model places it in a firm second place visually against Gran Turismo 5 Prologue both on the track and in the showroom. Gargantuan loading times for the circuit still exist. Perhaps most damningly of all, though, is that all five cars felt (and sounded) very very similar. They shouldn’t. They include four road cars (Mini, Evo, Ferrari California, Audi R8) and one racing car (Porsche) with massive differences in drive trains, weight and engine power and note. Yet moving from one to the other never felt like you were in a different car. Currently released 360 exclusive Race Pro and PS3 exclusive Supercar Challenge have FM3‘s driving model trumped.