LEGO Jurassic World (2015, PS4) – 7/10 family action puzzle game review

LEGO Jurassic World (2015)


More of the same with the odd good gag (there’s a terrific Jaws gag in the The Lost World segment that I almost wish had been in the actual movie) but while the tinkle of collected LEGO studs and minifig animation remains as delightful as ever (the diving animation is hilarious the first time you see it and adorable every time after that and the bald caps are wonderful), the core gameplay sadly requires no thought or attention at all. This isn’t light puzzling; collect A, B, and C and take them to D isn’t a puzzle, it’s following a list of instructions. Unfortunately, fun, readable puzzles are time-consuming and difficult to come up with and TT Games are busy squirting a few of these out every year. The general absence of rewarding gameplay in the last few years of LEGO games should be hurting the franchise more but although the game part has all but disappeared the charm has not.

Content Summary

This game contains violence, unpleasant and scary scenes

Cast / crew

Director: Jon Burton


The Chronicles of Narnia: Prince Caspian (2008, Action Movie Game, 360) – 1/10 game review

Cast / crew
Director: Jon Burton
Lead Designer: Arthur Parsons
Lead Programmer: Chris Stanforth
Designer: Jon Burton
Designer: James McLoughlin
Designer: Arthur Parsons
Designer: Dewi Roberts

Chronicles of Narnia, The: Prince Caspian The Chronicles of Narnia: Prince Caspian (2008)


This is one of the most interesting games ever released. It garnered negative or average reviews compared to developer Traveller’s Tales LEGO games which tend to get universally positive reviews. However, there is no gameplay difference between this and the LEGO games and little technical difference. But this game is horrible. It’s unrewarding to play. It’s not fun. The action controls are unresponsive and finickity. The camera frequently insists on placing itself behind scenery or obscuring players and points of interest. It’s one for achievement hunters only. It’s painfully, wilfully irritating. Yet it has exactly the same gameplay as all those lauded LEGO games. Fascinating.

This Chronicles of Narnia, The: Prince Caspian game contains extreme blade and arrow violence, some extreme fantasy violence.

Classified PG by BBFC. Parental Guidance.


Transformers: The Game (2007, Game, 360) – 5/10 review

Director: Jon Burton
Producer: Andrew Burrows
Lead Designer: Jon Burton
Lead Programmer: Stephen Harding
Lead Artist: Leon Warren
Lead Animator: Jeremy Pardon
Head of Production: Paul Flanagan
Head Of Technology: Dave Dootson
Peter Cullen: Optimus Prime
Shia LaBeouf: Sam Witwicky
Megan Fox: Mikaela Banes

Transformers Transformers: Game, The (2007)

Battle as the Autobots to protect the world from the Decepticons or battle as the Decepticons to smash the Autobots and claim Earth for yourself. Or do both.


This is a game that is definitely quite close to being enjoyable but it isn’t fun enough, often enough. Instead, Traveller’s Tales keep throwing needless niggles into the mix. The clearest example of the dichotomy of the game are the graphics. They look sorta ugly (360 version reviewed) and feel like you’re running through mud yet feature a spectacular amount of action and destructibility and the Transformers themselves look, especially on a really big screen, rather impressive. Another example is the appearance of it being an open-world game. However, most of the sequences will see you fail because you get hurled out of a tiny arbitrary "action area". Apparently, you can only pummel robots on certain streets at certain times. So while this ends up being another weak movie game, it nearly wasn’t, and in the movie game genre, that’s praise, indeed.

This Transformers game contains extended graphic and extreme mecha violence.

Classified PG by BBFC. Parental Guidance.

LEGO Bionicle Heroes (2006, Game, 360) – 3/10 review

Director: Jon Burton

LEGO Bionicle Heroes (2006)

Stop the island of Voya Nui succumbing to the evils of Piraka who has used the Mask of Life to transform the wildlife into aggressive creatures. Use the masks of the Toa Inika and harness their powers to put Piraka and his minions back in their place.


Strangely, no-one seems to have told Traveller’s Tales that you can’t see what you’re doing. Which is something of a problem in a video (from the Latin "to see") game. The game design is identical to the companies’ highly successful LEGO Star Wars and one suspects that the over-the-shoulder view was introduced to make it look different and appeal to slightly older children (that is, it looks like a shooter instead of a platformer). Unfortunately, in conjunction with the already unappealing characters and pig-ugly graphics, this has made the game very unfriendly to use and not fun to play despite the strong and addictive game design buried within.

This game contains extended projectile violence.

LEGO Star Wars: The Complete Saga (2007, Game, 360) – 7/10 review

Director: Jon Burton
Lead Programmer: John Hodskinson

LEGO Star Wars: Complete Saga, The (2007)

Take on the epic story of all six Star Wars films then test your skills finding a secret item to build on each level and see how fast you can complete each level which hitting certain checkpoints.


There are undeniably significant annoyances when playing this game and the vehicle levels are a nightmare but just about all is forgiven when you see Jabba’s guards air-guitaring a shovel or the Millennium Falcon with a false nose and moustache or a Stormtrooper pointing a carrot at you. The meta-game is more fun than the story mode as you set about finding all the hidden trinkets, characters and special powers (especially on 360 with the associated achievement points). The Star Wars universe and the LEGO feeling combine perfectly. You could almost say they were made for each other. Hehe!

This game contains comic violence and unpleasant scenes.

Classified PG by BBFC. Parental Guidance.

LEGO Indiana Jones: The Original Adventures (2008, Game, 360) – 6/10 review

Cast / crew
Director: Jon Burton
Head of Production: Paul Flanagan
Producer: Steve Wakeman
Head Of Art: James Cunliffe
Head of Animation: Jeremy Pardon
Head Of Programming LEGO: John Hodskinson
Vice President Technology: Dave Dootson
Lead Programmer Game: Glyn Scragg

LEGO Indiana Jones: The Original Adventures (2008)

Tackle the original trilogy adventures of Indiana Jones and The Raiders of the Lost Ark, The Temple of Doom, and The Last Crusade with your favourite mis-matched buddies at your side.


Developer Travellers Tales combines superficially cute visual design and plenty of good game design with eye-bulging annoyances such as still being unable to determine where items are on screen in 3D space (leading to not picking up items and endlessly missing ropes and jumps) and baddies that still kill you with unrelenting Ninja Gaiden II briskness. Then there is the one that always puts your AI friend directly in between you and the nearest enemy meaning you cannot shoot the enemy with first having to kill your buddy. It also suffers, like LEGO Star Wars did with the Force characters, from the main character not being able to do what he should. Indy should be equipped with a gun and the academic ability to decipher hieroglyphics like he can in the movies. However, even more importantly and simply put, Indiana Jones does not fit in with the LEGO feeling and so the well-thought-out game design cannot achieve full potential.

This game contains comic violence and unpleasant scenes and mild sensuality.

Classified U by BBFC. Universal: Suitable for All.