Red Faction: Guerrilla (2009, Games for Windows Live) – 7/10 third-person science fiction demolition shooter game review

Cast / crew
Project Design Director: James Hague
Project Design Architect: Luke Schneider
Writer: Drew Holmes
Producer: Rick White
Project Technical Director: Chris Neihengen
Project Technical Director: Jeff Massung
Project System Architect: Dave Baranec
Troy Baker: Alec Mason
Kari Wahlgren: Samanya

Red Faction: Guerrilla (2009)

After his dog is killed by Mars police, Alec Mason joins revolutionary organisation Red Faction. As he presents his concerns to the authorities using a space sledgehammer, he discovers an alien artefact so powerful, so astonishing, so important that he completely forgets about it for the rest of his life and keeps sledgehammering dudes instead.


If Top Gear’s Jeremy Clarkson were to make a third-person action game, this would be it as every problem in the universe, including international diplomacy, extra-terrestrial mining, and freedom fighting is solved using a hammer. Once the even more stupid than usual story quickly goes off and sulks in a corner, the delirious, spectacular action takes centre stage and a daft grin starts to etch itself onto your face. As a generous helping of gravy, you then start getting new weapons and they’re all tremendous fun and / or unexpectedly cool. Which offsets the fact that, thanks to the all-powerful sledgehammer, you don’t need any of them. Perhaps Red Faction: Guerrilla’s most notable achievement is that the destructibility of the world is particularly well designed and communicated: you always know what can be destroyed and what can’t; most unusual.

This game contains sexual swear words and extreme sledgehammer violence, gun and fantasy gun violence.

Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..
Classified Violence by PEGI. Game contains depictions of violence.


White Knight Chronicles (2009, Fantasy RPG, PS3-exclusive) – 6/10 game review

Cast / crew
Producer: Akihiro Hino
Director: Yoshiaki Kusuda
Event Director: Hirokazu Nagai
Daniel Taylor: Leonard
Kari Wahlgren: Cisna
Dannah Feinglass: Yulie
Charles Shaughnessy: Eldore

White Knight Chronicles (2009)

The Kingdom of Balandor is about to come under attack and one of it’s most secret treasures exposed: an ancient supernatural White Knight armour stored deep below the castle. Strangely, the White Knight armour chooses to bestow it’s power upon Leonard, an ordinary labourer about to become an extraordinary hero.


White Knight Chronicles falls down on a tactics-free battle experience which you can consistently complete with an occasional finger while doing something else entirely. It’s a shame as the story, setting and characters endear themselves to you and boast some nice moments (such as a son putting more effort into producing a fake ornament for his father than it took our heroes to procure the real ornament – though that makes no sense whatsoever, of course). Oddly, the story really requires you to play as hero Leonard while your custom avatar silently accompanies him. Once the story is dealt with there is a huge free online component to explore with your custom avatar as the principle hero that is comparable in time and grind to paid MMO’s. It’s an easy-to-play game that is refreshingly enjoyable to amble through and is better than it first appears.

This game contains mild swear words and fantasy violence, unpleasant scenes.

Classified 16+ by PEGI. The game is only suitable for persons who have reached the age of 16 or over..
Classified Violence by PEGI. Game contains depictions of violence.
Classified Drugs by PEGI. Game refers to or depicts the use of drugs.


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Prince of Persia (2008, Third-Person Platform Game, 360) – 6/10 review

Senior Producer: Bertrand Helias
Producer: Ben Mattes
Creative Director: Jean-Christophe Guyot
Art Director: Mickael Labat
Lead Programmer: Charles Jacob
Lead Programmer Gameplay: Cyril Meynier
Director Narrative: Andrew Walsh
Lead Game Designer: Thomas Delbuguet
Lead Game Designer: Kevin Guillemette
Level Design Director: Francois Emery
Nolan North: The Prince
Kari Wahlgren: Elika
Music: Stuart Chatwood
Music: Inon Zur

Prince of Persia (2008)

Some dude wandering the desert thanks to a sand storm and a wayward donkey carrying his treasure runs into Elika, a princess. He’s just in time to see her father release Ahriman, a dark god, who plummets the land into corruption and only Elika, who has mysterious light powers, can stop him. With the dude’s help, of course. Sorry, nearly forgot that; I’m sure he’s vital.


Unusually and impressively looking like incredible concept art rendered directly onto your screen, this Prince of Persia has the odd feeling of a project completely redesigned late into it’s life. While tiny heads on all our characters, super-human feats performed by our human hero (who appears to be not needed by the story though a spectacular climax does interestingly justify his presence SPOILER because he is needed to resurrect Elika; he takes exactly the same course of action as the father, for the same reason and note how both Gods keep saying the same thing; the gameplay didn’t need him but the climax of the story did), an inconsistent tone that doesn’t fit the genre or seriousness of each situation and a making-tosh-up-as-we-see-fit story can be overlooked, the game completely misses the mark with unresponsive and uncertain controls that never quite consistently coalescence into fluent awesomeness. This problem becomes critical during the occasional combat sequences as the controls become even more unresponsive and unpredictable. Music’s good, though.

This game contains mild adult dialogue and blade violence, fantasy violence, unpleasant fantasy scenes.