Alan Wake (2006, 360-exclusive) – 9/10 action horror game review

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Cast / crew
Conceptual Designer, Original Concept and Writer: Sam Lake
Conceptual Designer and Lead Game Designer: Mikael Kasurinen
Art Director and Conceptual Designer: Saku Lehtinen
Conceptual Designer and Producer: Jyri “Jay” Ranki
Conceptual Designer and Lead Programmer: Olli Tervo
Conceptual Designer and Lead Technical Artist: Sami Vanhatalo
Conceptual Designer and Lead Level Design and Envrionments: Jarno Wallgren
Additional Game Designer and Original Concept: Petri Jarvilehto
Screenplay Writer: Mikko Rautalahti
Matthew Porretta: The Voice of Alan Wake
Fred Berman: Barry Wheeler

Alan Wake (2006)

Thriller writer Alan Wake and his wife Alice travel to Bright Falls for a vacation but some kind of dark force takes Alice to the bottom of Cauldron Lake. The darkness soon turns its sights on Alan but he has light on his side and it turns out that Bright Falls has a more serious problem than even he can imagine. No, actually, it has a problem exactly as serious as he can imagine.


While I’m not quite clear on why Wake succeeds at the end and Zane didn’t, the story certainly dares you to make sense of it. There’s a spectacular coming together of gameplay with everything else – lighting, technology, graphics (running at PS Vita resolution, remarkably, but not looking like it at all), sound, story and ambition – to create a unified sense of atmosphere and engrossing fun. The combat is outstanding: interesting, thrilling, challenging and thoroughly satisfying. It requires you to use light to destroy a shield around every Dark One before you can eliminate them permanently with a gun. Brilliantly, combat is not even always necessary as you can try and run away. Especially on higher difficulty levels and with a lack of ammo, this proves to be a wise but challenging tactic. This is a great game and, arguably, Xbox 360’s best exclusive.

Classified 15 by BBFC. Suitable only for persons of 15 years and over.